The Path of the Player
So, how do we handle experience rewards?
#1 This is a work in progress, and it does not have "hard and fast" rules based on exact numbers.
I have decided to throw out the general way of assigning experience and go with "what feels fun" instead.
I will be using the "slow" section of the Pathfinder Experience Point just for point tracking: http://www.d20pfsrd.com/classes/character-advancement/
#2 Creative thinking will get you EXP just as well as fighting.
Yep, you don't have to fight something to get EXP from it. :) In fact, I am likely to award more EXP for creative management of situations than management by "pointy end goes in the problem".
#3 In the end, progression is decided by the players.
If you think things are moving too slowly or too quickly, say something. :)