The Path of the Player
UPDATE: We have decided to move the campaign to a new site: http://www.techrealms.com
A motley band of adventurers searching for fame, fortune, and fun in the world of Oerth.
This is a sandbox campaign leaning towards more roleplay and less rollplay. The campaign name indicates the style. I want the players to determine the path of the adventure. Wherever they go, something will be waiting.
My "Prime Directive" is "The players must be having fun". Beyond that ALL rules are negotiable. (And I mean that, if you want to break the rules in some strange way i'm all ears. Often the more imaginative the idea, the better the outcome. However this doesn't mean I will completely unbalance the game.)
I am starting with the setting of Oerth before the Greyhawk Wars as a "base". However the players information and maps might be out of date, or just plain wrong. The world will evolve alongside the characters evolution. This just provides a framework for backstory and detail. (If the players decide to place shift someplace else they are welcome to. Just give me time to make maps, heh)
World map: https://thepathoftheplayer.obsidianportal.com/maps/86301 (And some others here: http://rpg.lasivian.com/maps/)
World Reference Books: http://rpg.lasivian.com/world/ (These are meant to be a rough framework of general knowledge and background, not canon law. IE. if you try to use them as detailed guidebooks you might find them a bit "outdated".)
Rulebooks: Every player needs a %th Edition D&D Players handbook. Other books are optional.
This is hardly complete. If you can provide the source and the rule/class/spell/feat/skill you want to bring into the game I'll consider it. Printed and playtested sources are weighted higher than homebrew.
Creating a Character – All the details about creating a character for this campaign.
Alignments – Details about alignments.
The World – Details and information about the campaign world, Oerth (Greyhawk).
Experience – How I handle experience awards.
House Rule – Rerolls – The rules governing "rerolls".
House Rule – Spell Preperation – How we're not preparing spells.
Player Essentials – Stuff you should have or read.
Roleplay – The basis of any good game.
Calendar – How I keep track of things.